Now we'll add the rest of the hair. we'll have to duplicate the hair and deform it, so we'll get a lot of different hairs.
add a "new orgnica expression" also by Paul Everett (This one you can get at http://www.bookwoodarts.de/pe/ ). Open the sample file, copy the expression, paste in your document and add to one of the splines.
We'll edit the first spline. duplicate it and put it inside the original and the expression in the original as shown below.
Open the expression.
Play with the values,
in amp I suggest 1-3
in activity 5-10
blob 1.5 (very "crispy" effect) to 0.00111
Move your timeline slide bar so you can see the result.
Experiment with the values, the main goal is to "cover" all the head, with only 6 or 7 duplicates.
Once you have deformed a spline, move the child spline outside the parent. Duplicate the parent and repeat the process. (the spline will keep the deformation (no undo).
Now repeat the process with the other two splines.
I suggest to group the hair splines by name, so you have only three groups of splines.
After some time you'll get a mess like this:
Setup your lights and see how your hair works. Use shadow in the lights for a better result. If you'll add other elements to your scene, copy your hair to another document save it and delete the original, so you can work more easily (even if the hair is hidden, the render takes more time to start).
If you paint the skullcap texture of your model with "hair" you won't have to worry about skin seen thru hair base (12/10/03).
If you find that something is "missing" in your hair, remember, you can always retouch it ; ).
Hope you have fun experimenting with your hair.
If you have doubts you can always go to the Cinema 4D forum in Renderosity ( http://www.renderosity.com/messages.ez?ForumID=12400 ).
Go to the Renderosity's Cinema 4D Free Stuff section to get two examples (12/10/03).
* The author does not take responsability for the use anyone gives to this information.
** Read the documentation of the plugins carefully.